Each have their own specific traits and skill sets designed to suit almost every player’s specific playstyle, but are far more flexible than ever here thanks to how they’re handed out. There are five to choose from in total: Barbarian, Necromancer, Sorceress, Druid and Rogue. Perhaps the biggest shift, aside from the transition from segmented locations to an uninterrupted overworld, relate to the classes of Diablo 4 themselves. Such elements work just as harmoniously as they ever did, only now there’s a few extra twists to the gameplay in store. World tiers, in which you can set the level of difficulty depending on your desired challenge are back, as are dungeons and the need to plunder them. You still play as one of a handful of customisable classes, endlessly hacking and slashing away at enemies from a top-down, isometric view while acquiring new skills and abilities that sees the power balance regularly tip in your favour. First things first, for all that’s new here, it’s important to state that the fundamental basics of the Diablo formula blissfully remain the same.
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